Book: Nanotrasen Deathmech #10086 Published

Rules of Nanotrasen Deathmech

Movement
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Movement is done differently per mech caste, but its on a tile basis. Moving diagonally does not slow you down and counts as 1 tile.

Specific mech bits (special abilities, movement, etc)

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NOTE ABOUT PREVIOUS SECTION, forgot to add that normal mechs cannot walk over walls

Clarke and Ripley
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This mech moves at 2 tiles a turn.

Phazon
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This mech moves at 2 tiles a turn, however it can walk through walls. Phazons can also only move diagonally and attack in the cardinal directions, both are possible in the same turn.

Deathsquad Ripley
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This mech moves at 3 tiles a turn.

Reticence
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This mech can move infinitely up, down, left, or right per turn, however it cannot walk through walls. This mech is invisible, meaning it cannot be attacked first by enemy mechs, however it can attack enemy mechs first. This mech is unable to do objectives such as capturing points.

Odysseus
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This mech moves at 2 tiles per turn while alone, however if any other mech is within a 1 tile range of it ((friendly or not)), it is reduced to 1 tile movement per turn. Everytime the odysseus wins a fight against someone, they get to revive one of their allies.

H.O.N.K.
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This mech moves at 2 tiles a turn, and when killed, the enemy who killed them switches sides. If the H.O.N.K. gets a kill, all other H.O.N.K.s on the battlefield are revived, friendly or not.

Firefighting Ripley
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This mech moves at 1 tile a turn, however if an ally is at most 2 tiles away, it can move 2 tiles.

Gygax
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This mech moves at 2 tiles a turn. If their ability is activated whatsoever during a fight and they manage to lose the fight, they do not die.

Durand and Seraph
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This mech moves at 1 tile a turn. If they kill something, they immediately move onto the tile of the thing they killed and get to attack again in the same turn if any enemies are near.

Mauler and Marauder
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This mech moves at 1 tile a turn. Due to their ranged combat nature, they are able to start fights from a distance of at most 2 tiles away.

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Common sense and whatnot
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if your mech dies it dies, unless it gets revived. You win by capturing all the capture points at once for 2 turns straight or by killing the entire enemy army.


Moderation Station

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