Wiz-Off Rulebook #10027 Published

The rules of Wiz-Off are as follows, Apprentice! Each Caster draws five cards from the deck! There are five rounds! In each round, both Casters choose one of their five cards to play, which are presented at the same time! The winner each round is chosen based off the following:

Defensive blocks Offensive!
Offensive forces through Utility!
Utility works around Defensive!

When two spells are of the same class, the spell with the higher number wins! The winner of the overall game is best out of five, that is to say, first to three!

The fate of the universe is in your hands, Apprentice! Remember; Wizards must always do a little trolling!

Sincerely,
Vladin The Impaled

P.S. - Lost your cards? Here’s a reminder of all the spells!

Offensive

  1. Spell Cards
  2. Summon Bees
  3. Polymorph
  4. Tesla Blast
  5. Rod Form
  6. Mutate
  7. Fireball
  8. Mjolnir
  9. Smite

Defensive

  1. Smoke
  2. Battlemage Armor
  3. Repulse
  4. Magic Missile
  5. Disable Technology
  6. Spell Trap
  7. Forcewall
  8. Arcane Heal
  9. Stop Time

Utility

  1. Shapechange
  2. Spacetime Distortion
  3. Scrying Orb
  4. Blink
  5. Knock
  6. Teleport
  7. Bind Soul
  8. Warp Whistle
  9. Jaunt

Moderation Station

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